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Griffinville was an
unclassified project for the Michigan National Guard developed by me
at The Michigan Cyber Range.
It's a game level making an almost exact copy of CACTF (Combined Arms Combat
Training Facility) at Fort Grayling, MI. I developed the game
world populated with roughly 60 high detail textures on 5,000
objects, networked: interactable physics, weather, full VR body
emersion, via Oculus (VR) and first person shooter (FPS) interfaces,
and external hackable targets.
Made in Unity Game Engine using
C#, with texuturing and mesh optimization in Blender.
For me there is something intrinsically magical about being far removed from humanity. I imagined this space being a remote village far and away from the sprawl of civilization; with the sound I tried to imagine what tree spirits would experience -- as the village is destroyed, and then rebuilt through-out the piece. The tree spirits from Princess Mononoke were in large part my inspiration for this piece.
Created in Logic Pro