Colin Leet's Résumé

Richard in Moon Over Buffalo
Colin as Richard in Moon Over Buffalo (2009)
This is stereophotogrammetic reconstruction calculated from around 30 clear frames of footage from a 3 second clip. It was taken on my cellphone's camera. I just orbited the camera around my head to take the shot, keeping my face still for about 30 seconds. Each dot is the matched color of a 3D point calculated between the differing frames. There is no geometry in this scene apart from the dot's color and location.

 

Introduction

 

I've always been endlessly fascinated by how computers work, and how I can get them to do or create what I want.  Be this through programming, editing film, audio or any other type of digital art. There are very few jobs in the fields of 3D animation, film making, and programming that I haven't seriously dabbled in, learned about, and practiced my hand at after 15 years of joyful tinkering. I like to be something of a jack of all trades.

 

My BA is in Computer Science from Denison University with a minor in Communication, and my Associates is in 3D Animation from Washtenaw Community College. In developing this breadth of skills, I ended up taking a combined 60 credit-hours of art classes, which I believe is more than most colleges require for an art major. My hope is to find a job where I can continue my work in multiple fields.

 

For two years I was a Game Designer for The Michigan Cyber Range at Merit Networks where I worked on two projects, including Griffinville, a project for the Michigan National Guard. In 2017 I spent a large portion of my time re-creating 26 multi-story buildings which make up CACTF (they combined arms combat training facility) at Fort Grayling, MI. I created a complete retexturing/reconstruction of the facility from original construction CAD 3D blueprint. This project was shown to the current Governor of Michigan, and several multi-star generals at The North American International Cyber Summit 2017.

 

For about a year I developed web apps with my best friend from college in our spare time. Through this work I gained a solid footing in both front-and-back-end web development, and a deep understanding of its best practices and theory. I've also been working on an extended animation project on and off for my associate degree since early 2015.

 

I'm the type of person who watches technical tutorials for fun, and actively looks forward to reading the release notes on open source software. Normally I won't start a large project unless it requires me to pick-up new software of some kind, this is the stuff I do for fun. :)

 

I look forward gaining more work experience– being anything from continued computer game development, car AI, machine learning, application scripting/programming, 3D modeling, life drawing, character animation, or film production.

 

Feel free to email me at colin@colinleet.com with any questions.

 

My current single page resume is here.

 

Education

 


 

Work Experience

 

Game Designer/Developer Created Griffinville & Alphaville

March 2016 - May 2018


 

Projects' Ends

Griffinville was completed May 2018. The end development of Alphaville was truncated after Merit was only able to offer me a ten-week contract extension in lieu of the year of funding we were expecting to receive to round out both projects.

 

Griffinville

 

Alphaville

 

Pipe-Bearer Internship

September 2012 - May 2013


I participated and later facilitated five years of inter-religious/political/cultural dialogues on a weekly basis at The Open House at Denison University. I was on the planning committee group called The Elder Council which ran these dialogues and community meals, working with the University Chaplain. For the 2012-2013 school year I lead this group through an internship offered through The Office of Religious and Spiritual Life at Denison University. My responsibilities included planning and managing and cooking weekly meals for these weekly dialogues, heading the weekly planning sessions for future dialogues, managing their publicity, quality, along with setting up several weekend retreats every semester.


Internship at Affordable Computers

June 2011 - August 2011

 

Fixed used hardware for bulk resale, included inspection, cleaning and imaging: laser printers, desktops, laptops. Along with taking inventory.

 

 

Major Side Projects

 

Web App Development

Fall 2014 - 2015


I developed distributed web/mobile-apps with my best friend from college in our spare time. I mentored my friend in software development for months through daily code critiques between classes, and in the evenings, I would adding on code of my own. This work gave me a solid footing in both front-and-back-end web development, a deep understanding of its best practices and theory, and of life in a small start-up environment which I grew to love. Our main project was a geographic polling and question/answer mapping web-app called Percept. We finished a prototype of it in early 2015 before abandoning the concept.

 

The Shape's Race

September-December 2013, Winter/Spring 2015, Continuing on and off


An extended 6-7 minute thesis animation for my animation assosciates was an outgrowth of a project to make simple geometric shapes into emotional, physical creatures.  I'm using this as a capstone project to help me fill out and polish my skills as a 3D generalist. I am doing all of the work for this project.

 

College Game Development

Fall 2012 - August 2013


I designed several video games using Unity for a 400-level undergrad Game Design course. These were programmed in JS within Unity Game Engine. I developed all of the artistic assets used in both games from scratch before I started my Associates in 3D Animation. The summer after the class ended I updated two of these games for public release. on this site Play Links Here

 

DAFT - Student Animation Workshop

Crabs (2008), Hue( 2009)

 

Twice I was involved with Digital Arts Film & Television's Student Animation Workshop where I spent several weekends per semester creating animations. Both times I ended up spending multiple months extending these projects far beyond their originally intended scope resulting in two animations which gathered numerous awards.

 


Acted in four plays (Scapino, Midsummer Night’s Dream, Moon Over Buffalo, and Pride and Prejudice). I also performed technical work (set construction and painting, designed lighting, sound, filmed backdrops) for 5 other productions as well with Community Ensemble Theater.

 

Film Awards

 

Languages

 

OS(s): Windows, Mac, Linux, Android

 

Creative Software